Tag Archives: Call of Duty

Shoot-Out – Battlefield: Bad Company 2 vs Call of Duty: Modern Warfare 2

A while ago, I picked up both Battlefield: Bad Company 2 and Modern Warfare 2 (to be abbreviated as BC2 and MW2 respectively). Sadly, most of the big commercial blogs were riding the crotch of MW2 but the one fundamental fact they didn’t understand is that both games are quite different from each other. I want to take a more critically personal evaluation of the games as I want to be fair to both games. I’ll say this right now… I rather like both games, but for different reasons.
Continue reading Shoot-Out – Battlefield: Bad Company 2 vs Call of Duty: Modern Warfare 2

Shooter Games and Where I Stand

I’ll confess… I love the first-person shooter (abbreviated with FPS) games a little more than RPG’s some days because of the fact that when I score a kill, I feel great from hunting my opponent down in game. I was schooled a little with Doom 2 and LAN games on the middle school’s networks… But my “formal” training was during the days of Quake (1996) when my friends would hijack my junior high (9th and 10th) school’s LAN just for us to play when we blazed through our school work faster than our inept peers in computer classes. This would even continue through my senior high (11th and 12th) years¬† when I was in AP Computer Science class as well.

Through out the “training” I’d still get into the games that were coming out for home consumption. I know soon after Quake came out, I’d venture onwards. Quake 2, Blood, Hexen, Hexen 2, and then the Half Life series. When people began to modify the Half Life engine and came up with Counter-Strike, it got my attention. A game that was tactical and challenging in the FPS genre. For once, I couldn’t take the same tactics like I did with Quake and Quake 2 of going bat-shit insane. It make me a more tactful shooter fan… Then Unreal Tournament (1999) entered my world and made arcade shooters refreshing. It wouldn’t be until about late 2002 that my PC couldn’t keep up with PC gaming anymore. I lamented that day… I would then have my many years of Guild Wars to keep my sanity around, but that’s another story.

Then April 2009 hit and I built my gaming machine, Byakko. I would finally have a machine that was strong enough to play my Source powered games without choking on itself. From there… I began exploring what the new era of gaming had to offer me. The funny thing is… Nowadays, shooters have more cooperative modes than they did in the past. However… the fight over arcade style and realism style have still remained with even some blending. I know my initial dive would be Team Fortress 2 and Left 4 Dead. Eventually… My dear friend Ivy (not my staff/guest editor, oddly) had said I needed to give Call of Duty a try, cause she’s rather fanatical about the franchise… So Ebongrey had surprised me one day with Call of Duty 4: Modern Warfare and I admit… I was rather charmed by the tactical, yet arcade-style game play. Granted, military war simulations should be a little more tighter with tactics… but sometimes the casual part makes it nice for days you don’t want to get too involved in. While the Left 4 Dead franchise focuses on tactical gameplay with cooperative tactics (be you human or zombie team) and Team Fortress more on the arcade side. I sought for more. Borderlands caught my eye as a fun from merging the great part of an MMO (“phat lewtzing” or items) with a FPS game… Which brings to the main point: Where do I, Zero, stand on shooter games?

My dear friend Ersatz a while back had got me into Bioshock as he realized I do appreciate a good story. I spent close to probably 20 – 30 hours in Bioshock just absorbing story and finding secret weapon upgrade stations via the Fontaine Futuristics “Power to the People” machines. When Bioshock 2 came out this past February 9th, I played the ever living hell out of it. Sure, it took me 28 hours to complete the story, but probably one of the best stories I have ever played. The multiplayer is interesting, but as 2K had made a big disclaimer of that portion of the game was more bonus material than their primary directive. The short-comings of the multiplayer are (in my opinion) the flawed controls for PC. The story modes control set-up is great! It all makes sense… yet on the multiplayer one, they didn’t let you use those, it’s completely¬† messed up. If you have a gaming mouse that has side buttons for your thumb and loved assigning commands in Bioshock 2’s story mode, the rude wake up call… Not usable in multiplayer. The mouse wheel is also not assigned by default to the duty of cycling through weapons like in story mode, but it’s designated to a key. The final issue is that servers and matchmaking are peer to peer while using the Games for Windows Live system to “match” you to appropriate players. For the fun moments I have had in it… It’s a refreshing arcade style shooter on the multiplayer side of the coin.

On the tactical side… Battlefield: Bad Company 2 has really wet my whistle on that front. The Frostbite Engine that powers the game’s environments is really something. The big thing that has really sold me on the series is the destructible environments as well as being able to try everything in the PC Beta as an incentive to pre-ordering. The ability to use vehicles and perimeter defense weapons are there much like many of the other Battlefield games. However, for a modern combat FPS simulation, I have reason to believe that it may possibly usurp the throne from Call of Duty (6): Modern Warfare 2 on the PC from the fact that there is a dedicated development team for PC. Rather than running the game from the xbox 360 version through an XNA translator and coming back out as a regurgitated console port for PC… The PC version of BC2 is its own animal compared to its console cousin. I like the 4 classes and how there are proper ways to use them. The whole ideal that kills don’t make a player and even tactical assists (healing, spotting, repairing) still score you points is great! Should EA and DICE really work hard to keep BC2 tight and clean, this may be the game that upsets Activision’s hold on the PC gaming realm with Modern Warfare 2. I think Hip Hop Gamer’s show (episode here) said it best…

I will say that Alien vs Predator gets an honorable mention, but I will shoot the technicality that you must have some aptitude for the movie realms to love it.

For my official stance on shooters… I do enjoy arcade style “twitch shooters” as well as the tactical side. I will say that the future of shooter games will really depend on how publishers market the games and as well as remix gaming mechanics.

Current Active Shooter Game Cycle: Battlefield: Bad Company 2 beta, Bioshock 2, Call of Duty: World at War, Left 4 Dead 2, Team Fortress 2

Aborting Mission Mike-Whiskey-2, Considering Bravo-Foxtrot Bravo-Charlie 2 Mission

This week was the blockbuster release of Modern Warfare 2 for XBOX 360 and PS3 (Tuesday) then Thursday midnight for PC folks via Steam. The game has no doubt made headlines everywhere… From the number of copies sold to even things like the controversial undercover American agent working for the Russian Ultranationalist terrorist killing innocent American civilians in an airport… However, I will admit, the console release is rather good! It does the console features well, for consoles of course… However the PC folks (like me) got ripped off as did the PC player community…

There are threads like this one from the Call of Duty Boards titled: More IW Thievery (Link) If you don’t want to read or see the screens… Here’s the Cliff’s Notes version: IW runs a map-making competition for e-cred for new maps… Apparently community members threw tons of maps, winner announced and e-cred given… Fast-forward to now, community member Zeroy gets MW2 and finds community maps were added and NO credit given to community developers.

Then you have this amazing breakdown I found on Amazon from a guy named Nathan Risto

Here is a break down of the differences between Call of Duty 4 Modern Warfare and Call of Duty Modern Warfare 2. Take notice that almost everything is a downgrade for a higher price.

Call of Duty 4: Modern Warfare

Networking: Client/Server
Avg Ping: 25-40ms
Console Commands: Yes
Lean: Yes
Custom Maps: Yes
Number of Players: up to 64
Competitive Mods: Yes
Mod Tools: Yes
Ability to Record: Yes
Kick/Ban Hackers Immediately: Yes
Profiles Saved Online: No
Manually Select Server to Join: Yes
Control Bad Language: Yes
0 ping Advantage for Host: No
Lan Play: Yes
Free Demo: Yes
Price: $50

Call of Duty Modern Warfare 2

Networking: Peer 2 Peer (downgrade)
Avg Ping: 100ms+ (downgrade)
Console Commands: No (downgrade)
Lean: No (downgrade)
Custom Maps: No (downgrade)
Number of Players: up to 18 (downgrade)
Competitive Mods: No (downgrade)
Mod Tools: No (downgrade)
Ability to Record: No (downgrade)
Kick/Ban Hackers Immediately: No (downgrade)
Profiles Saved Online: Yes
Manually Select Server to Join: No (downgrade)
Control Bad Language: No (downgrade)
0 ping Advantage for Host: Yes (downgrade)
Lan Play: Yes
Free Demo: No (downgrade)
Price: $60 (downgrade)

For me as a PC player and part time server admin… Running my own server is quite fun! I can make a private practice ground for my “n00b” friends to piss around and learn game mechanics… Then there’s stuff like being able to manually boot/ban griefers that some admins like to have, which is very important on family servers when you have clowns yelling stuff like “You %@#$!#$% noob! #$%#ing come back and fight me like the little gay bitch you are!!!” and not understanding some parents do not want their children exposed to coarse language like that on a server. The PC community developer tools are no longer available to users and we basically got a glorified console version port with only the options to play with a keyboard and mouse and resolution tweaks.

I for one am disappointed… I do confess, when I have my “realistic combat” thirst come up Call of Duty 4: Modern Warfare hit the spot quick. However, I think the invitation that DICE/EA has offered in the form of Battlefield: Bad Company 2 has enticed me. The prospect of a huge battlefield, epic battles not limited to 9 vs 9, and dedicated servers is enough to have me look at it and probably consider it. The pre-order is plenty enticing to boot: 6 load-out perks and and 3 guns! The PS3 beta is LIVE while the PC beta is due in December… The game won’t be out sadly until March 2nd, 2010, but the footage from the PS3 beta looks really good!

To fill the void… I have Dragon Age Origins and Left 4 Dead 2 for the time being…